Video games propose challenges that must be solved, and to solve them, children actively participate in the search for solutions, which leads to having fun and learning. For this reason, the general objective of this research is to describe the perceptions of parents, teachers and school-age children about video games, and to propose content to be included in them that has an impact on the learning of minors. This research has a sequential quantitative approach with a descriptive scope and a non-experimental correlational-causal design. It was carried out with parents, teachers and children from preschool to sixth grade in a Cuban primary school, with a sample of N=61, using simple random sampling for the selection of participants. The data was collected through the application of a self-prepared questionnaire, which had a small prior validation by experts. Its objective was to investigate the interests of the participants in relation to video games, as well as the educational-playful content that should be incorporated into them. Among the variables evaluated are: educational-leisure content, rescue and salvage actions, elements of national identity, care for the environment, management and orientation at sea.The results obtained were analyzed with the statistical program PASW Statistics 18. The main findings of the study show as a group trend that children like to learn with video games, as well as points in common between parents, teachers and children regarding the consumption of video games.